Rule Book - Page 2

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  1. #11
    Injured Reserve

    There will be TWO IR (injured reserve) spots available per team. A player CANNOT be placed on the IR unless he has been officially placed there by his NHL team.

    If you place more than two players on to your IR, your roster will become illegal and your team will not accumulate any points. If your IR is found to have more than two players, the Commissioner will make the necessary moves to make your roster compliant.


    You have one full line-up period to move your player(s) off the IR after he has officially been removed from it in the NHL. What this means is that with a weekly Monday line-up period, say your player comes off the IR on Wednesday, you have one full period + up until the Monday after that to move your player off. That's a total of 12 days.

    If you DO NOT make the necessary moves within the one lineup period, the Commissioner will make the necessary changes for you. If a player must be dropped to make room for the player coming off the IR, the Commissioner will randomly draw a name from ALL players on your team (this includes goaltenders) and drop the player that is picked. This means that ANY PLAYER on your team could be dropped should the Commish be forced to handle your roster moves for you.


    THE IR RULES APPLY DURING THE POSTSEASON AND OFF-SEASON
    Last edited by Coach Selly; 05-05-2013 at 07:02.

  2. #12
    REMINDER

    If your team's roster is illegal, you have 48 hours to make it compliant.
    If you do not do so within 48 hours, the Commissioner will make the necessary moves to make your roster compliant.



    Reminding you, yet one more time!
    If the Commissioner is forced to make the necessary roster moves for you and a player must be dropped, the Commissioner will randomly draw a name from ALL players on your team (this includes goaltenders) and drop the player that is picked. This means that ANY PLAYER on your team could be dropped should the Commish be forced to go this route.
    Last edited by Coach Selly; 05-05-2013 at 07:02.

  3. #13
    The salary cap for 2013-14 will remain at $45,630,000

    The cap floor for the 2013-14 season will be $26,782,609


    Both of these must be adhered to by our teams. If your cap totals fall above $45,630,000 or below $26,782,609 your roster will become illegal and your team will not accumulate any points.

    GMs have 48 hours to make their roster compliant to the cap. If the team is not compliant within that 48 hours, the Commissioner will make the necessary changes to your roster to get it legal. This may include forcibly dropping player(s), adding free agents (and therefore dropping players from your roster to make room for them) from the player pool and/or line-up adjustments.

    If the commissioner is forced to drop players from your roster to get your team under the cap, the player(s) (salaries) with the highest salary (salaries) will be dropped until your team is below the cap.

    If the Commissioner needs to all salary to your roster, player(s) will be added to your roster from the free agent pool until the cap floor has been reached. The player(s) on your team will the lowest salary (salaries) will be dropped to make room for the added players. The player(s) in the free agent pool with the salary (salaries) that most closely fit(s) the needs of your team will be added until your team has reached the cap floor.

    Dropped players will go to the Waiver Wire and all teams will have a chance to claim them.
    Last edited by Coach Selly; 06-10-2013 at 03:49.

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